The Xbox One version of Quantum Break was primarily tested for the purpose of this review. Whilst Remedy isn’t exactly known for publishing a steady stream of titles, but rather putting them a few years apart, they’ve always been known to deliver influential narratives that also build upon incredibly deep lore and worlds, and our journey through the world of Quantum Break begins in Riverview, where the laws of time and space are about to shatter. As time breaks down following the events of a disastrous experiment, Jack Joyce must use his newly acquired powers in order to fix time before the world is frozen forever. But Jack isn’t unopposed, and Paul Serene, with the power of his company, Monarch Solutions, follows Jack in his every footstep as the two sides battle over the fate of time itself. 1m605r
Storytelling is often an aspect of game design that takes the backseat, but Remedy’s entry into the current generation is as strong as you’d expect from them considering their previous works. Not only are central characters like Jack Joyce (played by Shawn Ashmore) and our antagonist Paul Serene (played by Aidan Gillen) well developed and interesting, but thanks to the live action series we are also aided by a strong selection of secondary characters, who get way more development than a traditional game within the game’s genre would give its ing casts.
As noted earlier, character models are incredibly detailed, and the likenesses of each actor and actress are spot on, though the facial animations are sometimes a bit stiff, which normally would be fine on its own, but when transitioning from gameplay to live-action or vice-versa the gap of facial movement becomes much more apparent. Player/character movement animations share similar issues, where the transitions between animations aren’t as fluid as they could be, despite the fact that individual animations are well-made. Despite these issues, the texture and lighting design (apart from certain interactions with character models) excel in quality.
Many power-based third person titles focus on gaining/unlocking abilities throughout the scope of the full game, with some powers remaining locked till the end of the campaign. QB, however, takes a much more fast-paced approach. Powers aren’t immediately unlocked, but most of them are fully useable throughout the first two acts, allowing players to base their full campaign on the use of powers. You can’t get around the shooting aspect of the game by just using your powers, but effectively combining them strategically with gunplay creates a true sense of power for the player.
However, player motivations are often too severely impacted by the story of the game, leading to obvious outcomes making the choose-your-path element of the story more of a game of curiosity than putting actual weight into the decisions you make throughout the game. Outcomes are different enough to make these decisions relevant, but the path towards them is often a little bit uninspired due to the structure.
Quantum Break is rather challenging on its hardest difficulty setting, but on easy and normal the game can seem a bit too easy for your liking. This affects the upgrade system heavily, as it can actually seem useless because of the difficulty in these cases, making the base use of your powers effective enough to get you through the game on their own. Only on the hardest difficulty setting do these mechanics truly live up to their potential. The ‘Hard’ difficulty setting is arguably the best way to experience the game, as its gameplay mechanics shine brightest when the challenge is greatest.
The game offers players tons and tons of collectables and story content to discover as the game goes on, providing a great amount of background information for the story and even additional sections throughout the junctions which would otherwise remain unplayed. The decisions do play a great role in this aspect, as different outcomes lead to different information and discoveries, giving Quantum Break additional replay value.