Life Is Strange is a five part episodic series that began in January and ends in October. This review is for Episode 5, titled Polarized. Given how important the story is to experience Life Is Strange, this review is spoiler free but given the stage at which we are with this game there may be some spoilers for previous episodes. By this point anyone who is following Life Is Strange hopefully has a general idea of what the series is about. In case you haven’t heard – it follow Max Caulfield, a senior photography student who lives in Arcadia Bay. Enrolled within a prestigious academy, Blackwall, she eventually reunites with one of her close friends, Chloe. Chloe’s father’s death occurred several years before and lead to the two growing estranged, so as you can imagine the two of them have quite some catching up to do. 6p5g6g
The academy and the town itself is rife with rumours and speculation as to the mysterious disappearance of Rachel Amber, a girl whose reputation is variable depending on which residents you speak to. Some regarded her as innocent and sweet, others as a promiscuous drug addict. It’s up to both Max and Chloe to solve the mystery behind their mutual friends disappearance and other elements that may be threatening Arcadia Bay.
But how does it all come together? And how do your choices affect the endgame? Honestly – it’s quite disappointing. Because while all of these choices were made that were presumably going to affect how the story plays out – many of them merely result in some differing dialogue or the presence of a character during a major scene. Your ending, in particular, is still decided by a binary choice at the end of the episode. A hard choice, for sure, but one that feels ultimately quite phoned in given how the “butterfly effect” and “chaos theory” were so emphasised early on in the series.
The usual issues with Life Is Strange’s presentation are the technical ones. Character models can look very rough or flat at times, hair can just look like clumped polygons rather than actual hair and all the models have a severely stylised look to them. These are somewhat subjective issues with the game’s presentations but still ones that do pop up from time to time. Speaking of, there are some times where the camera will switch to a character and the texture for their faces haven’t loaded – which is quite frankly terrifying – but also a shortcoming of the Unreal Engine too.
For the final episode, every member of the cast gives a great performance especially during the story’s emotionally draining final climax. The writing still has it’s own issues – namely the cringe worthy dialogue – though in this serious ending to the series it’s much more toned down.
Episode 5 differs significantly from other episodes of Life Is Strange in that it really just feels like a more linear path with one or two major choices being made. Most of Episode 5 is slightly disappointing in this regard – you’ll be in a location, be required to examine a few objects, and then move on to the next location to repeat. There is one moment where the episode takes on a more stealth flavoured approach, but otherwise this feels more like a long cutscene of sorts rather than a game. There’s little use of the rewind mechanics shown in previous episodes.
Perhaps even more disappointing is that as Max jumps through layer upon layer of realities, you realise that perhaps some of these layers could be removed to make the experience a little bit better paced. I mentioned earlier in the review that a few segments of this episode evoke an ambience typical of a David Lynch film. But these segments don’t serve any narrative purpose, and while they’re great to interpret, they honestly feel like padding to make this episode feel the same length as others.
I feel like that, to a certain extent, I’ve been pretty harsh on Life Is Strange’s ending and the way that, like every other game that allegedly places an emphasis on choice, your ultimate ending is really down to a button press at the end of the narrative. But reflecting on the whole series is important too – that while your choices you made during the early episodes don’t exactly feed into your ending, they were still hard to make and they still brought you into the moment. What I’m trying to say is that while the destination might be somewhat underwhelming, the journey has still been incredible.
As a series, it’s still incredibly easy to recommend Life Is Strange to someone. The best parts of the series are easily the smaller stories – the ones where Max talks one of her friends out of suicide (or doesn’t). The ones where Max is looking for her missing best friend. The greater threat to Arcadia Bay is fairly bog standard though. That’s not to say that it’s bad – it’s just ground that’s been trodden a hundred times before.
But overall, Life Is Strange is a fantastic series – one of the best examples of episodic gaming. It’s just a dying shame that choice don’t affect the outcome of the series as much as it was implied in the earlier episodes. Regardless, it’ll be interesting to see what DONTNOD do next. They’re a fantastic team with a small yet diverse pedigree, and Life Is Strange is a great indicator of their talents.