Destiny, Bungie’s mass-multiplayer online role-playing game first person shooter – or MMORPGFPS for short – experienced varying criticisms following its release in September this year. Whilst the storyline fell flat and most of the voice acting felt phoned-in, the strong, fluid gameplay and simple, intuitive RPG elements proved very addictive and sucked many players into grinding through what were essentially very repetitive and bland missions in order to acquire new armour and upgrades. Whilst the game was not everything we hoped for, Destiny continued to listen to the community’s concerns and gradually bring about changes. It was my personal hope that many of the grievances I had with the game would be rectified by The Dark Below DLC, the first expansion pack for the core game. At times, I thought it came close but ultimately it failed to reach the potential this game has. 3s4u4e
The only praise I can think to give it is that there is a nice gradual feel of progress. Each story mission gets progressively harder, beginning at 25 and then reaching level 30 by the new Raid. Each task you are set works with the intention of better preparing yourself for your fight with Crota in the new Raid and to a degree, the missions feel to have a bit more purpose and immediate result, working your way towards another Raid, undoubtedly one of the most rewarding missions you’ll experience in Destiny as a whole.
On the whole, the voice acting of Eris is okay, although not varied. The same lines of death and misery about her failed mission are repeated over and over and it becomes more tedious then sinister. Again, this seems more the fault of the script and direction then that of the actual voice actress.
I’d also like to celebrate the darker atmosphere occasionally created in The Dark Below storyline. The Hive are by far my favourite enemies to fight as there is a creepy element to them, reminding me of the Flood from Halo. On occasions, the DLC works to create an eerie and sinister atmosphere, which I wish featured more prominently then it does in both the core game and The Dark Below DLC.
Some nice new additions have been included too. The randomly spawning ‘Blades of Crota’ in Patrol missions drop their sword upon death, allowing you to wield the ‘relic’ much as you did in one of the story’s missions. It was nice to see this return as it was one of the standout moments of the core game.
These were features largely absent from the rest of the missions with the exception of the Raid, Crota’s End. Much like the core game, the Raid is really where the game shines, a combination of challenging enemies, exploration, navigation and puzzles (initially) that really demands teamwork. Unfortunately, to experience these Raid’s requires a lot of commitment to the game, lots of grinding and generally speaking, lots of cooperative gaming buddies.